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          Friday, February 15, 2008

Silence Pt 1 for T3 Update Released
- 5:07:23 PM - pavlovscat
Updated Fan Mission

Re-released February 7, 2008 - Silence Part 1 v1.1 for T3 by CrackedGear

The Mission:
The setting for this mission is far in the future from TDS. You are playing a pagan who needs to cross the city to reach your contact at the shaman house. You do not have a blackjack, only a dagger and a few of the standard arrows. You must rely on sneaking to get around. You are allowed to kill AI, but this will often alert others and result in an untimely death. Sneaking is usually your best route, so Ghosters should enjoy this one.

Impressions:
If you played the previous version of Silence, forget all about it. This new, revamped version is something all together better. CrackedGear has made an amazing transformation in this new release with most of the previous problems corrected. The result is a beatiful mission I thouroughly enjoyed playing. This is not an easy mission. The lack of a blackjack makes many normally easy situations into ones where you must really think about a solution. You can kill AI, but everyone seems to have very good hearing. If you kill, be prepared to hide really well or run away because you will be eliminated. Experienced Ghosters should have few problems. The rest of us will be depending on the quick-save!

For those who like a little humor, I thouroughly enjoyed the various AI comments. Here are a few that made me chuckle: "I'm a merchant you know, a very dangerous merchant." "If you come out, I'll give you a big surprise!" "Stop hiding now. Hiding never solved anything." "I heard IT. I bet IT can hear me, too."

Given the many advances made for this update, I am really looking forward to what new things CrackedGear will have for us when Part 2 is released.

Problems:
This is a large, complex FM, so it will be choppy on older systems. There is only one game play issue that bothered me. The character is obviously not Garrett but speaks in Garrett's voice, is called Garrett by the pagans, and is refered to as "Thief" throughout the mission. This was an immersion-breaker. CrackedGear has made an amazing transformation with the look of the character, including the unforgettable, eerie, glowing-green eyes. Unfortunately, the transformation did not extend to the spoken parts. Hopefully, CrackedGear will have much luck in finding a fix for this issue in time for the release of Part 2.

Have questions about this mission or want to comment? Check out the Forum Discussion Thread.







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